Road To: Lost Worlds

Last modified by Lauren Linvog on 2023/08/14 21:28

World building games to prepare for the next campaigns.

The road to the next season is mostly placed in the approximately 1000 years between SunSong and our next campaigns, and will be played in all kinds of different systems.

1. Lost Worlds: Boreas, the Cold Death

A group of contestants are sent to an uninhabited Lost World to test their survival skills. The last one standing will receive ()$, or ownership of the entire planet. The contestants are there for all kinds of reasons, some noble and some selfish, but motivation makes little difference to the ancient secret they awaken.

2. Third Contact

The Church of Sovereign Light and the Molten Legion are on the verge of reconciliation, a feat many thought impossible. But there are those within the legion who have not forgotten. A pair of rivals face off over the course of the conflict - the clashing of their ideals will change the course of both civilizations.

3. The First Joust

Representatives from each faction compete in the sky above a hotly contested planet in an exhibition of might and cooperation. The winners will take home contested territory, fair and square - if they don't ignite a war in the process.

4. The Fall of the Serpent

A prophet, a general, a witch, a cult leader, and an aberration walk into the heart of nNull. The revolution makes a final strike in an attempt to end the reign of the serpent once and for all. But not everyone's motivations are what they seem.

5. Tricentennial

A pair of priceless mechs that function in any paradigm are up for grabs. Children of the Province's most elite compete for the favor of the King and the fate of their lines.